Specifically, in a picturesque dream room for a kid complete with pizza boxes, plenty of video games, and a comfy bean bag chair. The Wild At Heart starts out in the basement of the home of main character Wake.
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When I saw the art for The Wild At Heart, it was as if a switch flipped in my head that unveiled a mystic forest full of wonder and adventure. It’s how I got into an entire genre of music, and experienced such titles as TellTale’s The Walking Dead and Sayonara Wild Hearts. We’re lucky enough to say that the pandemic didn’t largely affect our ability to work, but the toll on many of our friends and family has been devastating.I can’t recall how many times I’ve been suckered into a piece of media purely based on the artwork on the box/display. Thankfully we’ve worked remotely even before the pandemic began. GR: Because your team is spread across Portland, Atlanta, and Spokane, how did the pandemic impact your work on The Wild at Heart? Which were the hardest challenges to overcome? Currently, we are focused on supporting the base game and building our community. We have quite a few ideas of things we would like to explore but it’s pretty dependent on how the game does and the demand for additional content. GR: What are your plans after The Wild at Heart launches, apart from nurturing its community thanks to the dedicated subreddit and Discord server? We hope that they’ve found a world that they’d love to come back to or talk to their friends about. Connections made, friendships strengthened, etc. GR: What do you hope players will take from their experience while enjoying your game?įirstly, we hope players enjoyed their time in the Willowvale Deep Woods. RELATED: Indie Game Tender is Animal Crossing Meets Tinder Well, speaking as the writer I can’t wait for everyone to meet the cast of characters and get to know them! As a player I can attest that grabbing a bunch of Spriteling friends, exploring and crafting with them, hanging out at Halfmoon Pond, then relaxing while Aatto serenades you with his flute, is as good a spa day as any. GR: Which part of the game are you excited about the most? Which is your favorite feature and why?
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Hidden areas, items, achievements We did our best to pack the world with stuff as well as encourage exploration and reward it. Yep! There are many things to discover off the beaten path within the Deep Woods. Are there hidden things, NPCs, locations, or even quests, possibly?
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GR: The world of The Wild at Heart seems to have lots of secrets and mysteries. That said, there is dialogue that differs depending on whether you are currently controlling Wake or Kirby! While we may have had early thoughts about character choices affecting outcomes within the game, we let those go to focus more on telling the story we wanted to tell. GR: How will choices affect the players' experience in The Wild at Heart? Can they change the course of the story? Ultimately though, we just made a conscious choice to be a tad less punishing than Pikmin because it just feels so bad to lose your little buds, but there is still some level of risk there. They do get more challenging as time goes on and the enemies that appear at night can definitely put a dent in your herd pretty quickly if you’re not careful. Enemies and obstacles can hurt or “kill” them and it’s explained a bit more in the game but they are spirit-like creatures so they don’t technically die per se, they just “return to the forest." The combat is tuned to fit with the vibe of the game which is a bit more relaxed, but there is some level of strategy involved with the types you use or approach you take to dealing with certain enemies. GR: Everyone is head over heels about how cute the Spritelings are, and rightfully so, but what are the stakes for them in combat? Can they be defeated and die? So I’d say our name was more influenced by the work we do as opposed to the opposite I suppose. It makes me personally think of being out late on summer nights or feelings of youth. Or even some alternative name for The Midnight Society from Are You Afraid of the Dark or something. It sounds like the name of an M83 song or a shoegaze band to me. We just wanted it to sort of reflect our vibe. The name was always more about what feeling it evokes.
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GR: So, you chose the name Moonlight Kids because it was cool, and it conveys themes you care about, but how has it influenced your work in the long term?